.. default-domain:: chpl .. module:: GPU :synopsis: Supports utility functions for operating with GPUs. GPU === **Usage** .. code-block:: chapel use GPU; or .. code-block:: chapel import GPU; Supports utility functions for operating with GPUs. .. warning:: This module is unstable and its interface is subject to change in the future. GPU support is a relatively new feature to Chapel and is under active development. For the most up-to-date information about GPU support see the :ref:`technical note ` about it. .. function:: proc gpuWrite(const args ...?k) This function is intended to be called from within a GPU kernel and is useful for debugging purposes. Currently using :proc:`~IO.write` to send output to ``stdout`` will make a loop ineligible for GPU execution; use :proc:`gpuWrite` instead. Currently this function will only work if values of type ``c_ptrConst(c_char)`` are passed. On NVIDIA GPUs the written values will be flushed to the terminal after the kernel has finished executing. Note that there is a 1MB limit on the size of this buffer. .. function:: proc gpuWriteln(const args ...?k) Pass arguments to :proc:`gpuWrite` and follow with a newline. .. function:: proc assertOnGpu() .. warning:: the functional form of assertOnGpu() is deprecated. Please use the @assertOnGpu loop attribute instead. Will halt execution at runtime if called from outside a GPU. If used on first line in ``foreach`` or ``forall`` loop will also do a compile time check that the loop is eligible for execution on a GPU. .. function:: proc gpuClock(): uint Returns value of a per-multiprocessor counter that increments every clock cycle. This function is meant to be called to time sections of code within a GPU enabled loop. .. function:: proc gpuClocksPerSec(devNum: int) Returns the number of clock cycles per second of a GPU multiprocessor. Note: currently we don't support calling this function from within a kernel. .. function:: proc syncThreads() Synchronize threads within a GPU block. .. function:: proc createSharedArray(type eltType, param size): c_ptr(eltType) Allocate block shared memory, enough to store ``size`` elements of ``eltType``. Returns a :type:`CTypes.c_ptr` to the allocated array. Note that although every thread in a block calls this procedure, the same shared array is returned to all of them. :arg eltType: the type of elements to allocate the array for. :arg size: the number of elements in each GPU thread block's copy of the array. .. function:: proc setBlockSize(blockSize: integral) .. warning:: the functional form of setBlockSize(size) is deprecated. Please use the @gpu.blockSize(size) loop attribute instead. Set the block size for kernels launched on the GPU. .. function:: proc gpuAtomicAdd(ref x: ?T, val: T): T When run on a GPU, atomically add 'val' to 'x' and store the result in 'x'. The operation returns the old value of x. .. function:: proc gpuAtomicSub(ref x: ?T, val: T): T When run on a GPU, atomically subtract 'val' from 'x' and store the result in 'x'. The operation returns the old value of x. .. function:: proc gpuAtomicExch(ref x: ?T, val: T): T When run on a GPU, atomically exchange the value stored in 'x' with 'val'. The operation returns the old value of x. .. function:: proc gpuAtomicMin(ref x: ?T, val: T): T When run on a GPU, atomically compare 'x' and 'val' and store the minimum in 'x'. The operation returns the old value of x. .. function:: proc gpuAtomicMax(ref x: ?T, val: T): T When run on a GPU, atomically compare 'x' and 'val' and store the maximum in 'x'. The operation returns the old value of x. .. function:: proc gpuAtomicInc(ref x: ?T, val: T): T When run on a GPU, atomically increments x if the original value of x is greater-than or equal to val, if so the result is stored in 'x'. Otherwise x is set to 0. The operation returns the old value of x. .. function:: proc gpuAtomicDec(ref x: ?T, val: T): T When run on a GPU, atomically determine if 'x' equals 0 or is greater than 'val'. If so store 'val' in 'x' otherwise decrement 'x' by 1. Otherwise x is set to val. The operation returns the old value of x. .. function:: proc gpuAtomicAnd(ref x: ?T, val: T): T When run on a GPU, atomically perform a bitwise 'and' operation on 'x' and 'val' and store the result in 'x'. The operation returns the old value of x. .. function:: proc gpuAtomicOr(ref x: ?T, val: T): T When run on a GPU, atomically perform a bitwise 'or' operation on 'x' and 'val' and store the result in 'x'. The operation returns the old value of x. .. function:: proc gpuAtomicXor(ref x: ?T, val: T): T When run on a GPU, atomically perform a bitwise 'xor' operation on 'x' and 'val' and store the result in 'x'. The operation returns the old value of x. .. function:: proc gpuAtomicCAS(ref x: ?T, cmp: T, val: T): T When run on a GPU, atomically compare the value in 'x' and 'cmp', if they are equal store 'val' in 'x'. The operation returns the old value of x. .. function:: proc gpuSumReduce(const ref A: [] ?t) Add all elements of an array together on the GPU (that is, perform a sum-reduction). The array must be in GPU-accessible memory and the function must be called from outside a GPU-eligible loop. Only arrays with int, uint, and real types are supported. A simple example is the following: .. code-block:: chapel on here.gpus[0] { var Arr = [3, 2, 1, 5, 4]; // will be GPU-accessible writeln(gpuSumReduce(Arr)); // 15 } .. function:: proc gpuMinReduce(const ref A: [] ?t) Return the minimum element of an array on the GPU (that is, perform a min-reduction). The array must be in GPU-accessible memory and the function must be called from outside a GPU-eligible loop. Only arrays with int, uint, and real types are supported. A simple example is the following: .. code-block:: chapel on here.gpus[0] { var Arr = [3, 2, 1, 5, 4]; // will be GPU-accessible writeln(gpuMinReduce(Arr)); // 1 } .. function:: proc gpuMaxReduce(const ref A: [] ?t) Return the maximum element of an array on the GPU (that is, perform a max-reduction). The array must be in GPU-accessible memory and the function must be called from outside a GPU-eligible loop. Only arrays with int, uint, and real types are supported. A simple example is the following: .. code-block:: chapel on here.gpus[0] { var Arr = [3, 2, 1, 5, 4]; // will be GPU-accessible writeln(gpuMaxReduce(Arr)); // 5 } .. function:: proc gpuMinLocReduce(const ref A: [] ?t) For an array on the GPU, return a tuple with the value and the index of the minimum element (that is, perform a minloc-reduction). If there are multiple elements with the same minimum value, the index of the first one is returned. The array must be in GPU-accessible memory and the function must be called from outside a GPU-eligible loop. Only arrays with int, uint, and real types are supported. A simple example is the following: .. code-block:: chapel on here.gpus[0] { var Arr = [3, 2, 1, 5, 4]; // will be GPU-accessible writeln(gpuMinLocReduce(Arr)); // (1, 2). Note that Arr[2]==1. } .. function:: proc gpuMaxLocReduce(const ref A: [] ?t) For an array on the GPU, return a tuple with the value and the index of the maximum element (that is, perform a maxloc-reduction). If there are multiple elements with the same maximum value, the index of the first one is returned. The array must be in GPU-accessible memory and the function must be called from outside a GPU-eligible loop. Only arrays with int, uint, and real types are supported. A simple example is the following: .. code-block:: chapel on here.gpus[0] { var Arr = [3, 2, 1, 5, 4]; // will be GPU-accessible writeln(gpuMaxLocReduce(Arr)); // (5, 3). Note that Arr[3]==5. } .. function:: proc gpuScan(ref gpuArr: [] ?t) where isNumericType(t) && !isComplexType(t) Calculates an exclusive prefix sum (scan) of an array on the GPU. The array must be in GPU-accessible memory and the function must be called from outside a GPU-eligible loop. Arrays of numeric types are supported. A simple example is the following: .. code-block:: chapel on here.gpus[0] { var Arr = [3, 2, 1, 5, 4]; // will be GPU-accessible gpuScan(Arr); writeln(Arr); // [0, 3, 5, 6, 11] } .. function:: proc gpuSort(ref gpuInputArr: [] ?t) Sort an array on the GPU. The array must be in GPU-accessible memory and the function must be called from outside a GPU-eligible loop. Only arrays of numeric types are supported. A simple example is the following: .. code-block:: chapel on here.gpus[0] { var Arr = [3, 2, 1, 5, 4] : uint; // will be GPU-accessible gpuSort(Arr); writeln(Arr); // [1, 2, 3, 4, 5] }